Category: App Crashes

UserExperior Mobile Industry Glossary, All the Industry Terminology - All You Need To Know

Mobile app analytics is highly recognized these days. To be a master of app analytics you need to know the terminology of the mobile industry to the core. From app analytics to customer journey analytics

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Touch Heatmaps: The Future of Mobile App Usability Testing

Every click, swipe and tap that occurs on your app decides its entire usability. From swiping up to open a navigation menu or clicking to mark an item as favorite gestures are important bridges between your app and its end users. In case your users experience a slight amount

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Screen Renaming feature has arrived!!!

UserExperior SDK automatically tracks the name of all your mobile app screens. This is the name that your developer team has added to their codebase. Hence, this is developer-specific and it is very difficult for a non-developer audience to identify mobile app screens by thi

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5 Ways to Improve User Experience and Reduce Bounce Rate

User experience is a key factor when you have created an app and want it to be a success. The way you treat the visitors on your app is a vital success factor. Many users stop using an app because of its poor performance. UserExperior’s

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5 Different Types of User Experience (UX) Tools

User Experience (UX) tools are digital tools that enable users to make sure their users are interacting with the mobile app without complications or annoyances. These tools help designers and developers in an app’s design and development procedure also. These tools help in

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What Are The Strategies For Online User On-Boarding And Engagement

If you are involved with app development, you know that sometimes feature adoption can be the most challenging part of your task and you put all your effort into that feature. Creating features that serve users’ requirements is the first step to successful feature adoption

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The Most Effective Way to Reproduce and Address App Crashes

Mobile app users are an impatient lot, they need apps to start out in four seconds or less. According to a survey conducted by Dimensional Research, 61% of users expect apps to start out in four seconds or less and 49% users exp

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The Difference between Early Stage and Late Stage User Testing

To develop a highly usable product, user testing is inevitable. Designers follow many research strategies and the objective of these strategies change depending upon your position in the product design lifecycle. Early user testing depends on recognizing current patterns and

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