Top 8 Metrics to Measure App Success

There is no one-miracle metric for measuring app success, however, the purpose of the app, its results, and its objectives should be clear enough to determine the correct metrics to measure engagement for your mobile app. When brands begin to develop their mobile presence an

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5 Different Types of User Experience (UX) Tools

User Experience (UX) tools are digital tools that enable users to make sure their users are interacting with the mobile app without complications or annoyances. These tools help designers and developers in an app’s design and development procedure also. These tools help in

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What is User Session Replay

Have you ever wondered and wanted to know what your users experience while using your app? Video session replay helps accomplish that by letting you know what all visitors do on your app. In thi

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World’s First Mobile App Heatmap analysis drill-down into video replays

Heatmap is a very important tool beneficial to Product Managers & UI/UX teams to fetch deeper insights on actual user behaviours. Most of the user behaviour technology today is restricted to events which are passed in analytics tools. However event based monitoring prov

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What Does Good User Experience Mean for You

At times the term ‘user experience’ is misused and misinterpreted. To understand the true value of UX design, you must have a solid grasp of this term. Hence, let UserExperior cut to the chase: what does good us

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Optimize Your Mobile App UX with Touch Heatmap

Touch Heatmaps are one of the most useful tools to be used to read your users’ minds and understand their behavior patterns.

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5 Important Steps in Session Recording Analysis

Session replays are a general conversion study tool. They offer valuable analytical data. Session recording videos are the easiest and the most competent way to get approximate customer feedback. For session recording analysis, you can use the UserExperior Read More

The Most Effective Way to Reproduce and Address App Crashes

Mobile app users are an impatient lot, they need apps to start out in four seconds or less. According to a survey conducted by Dimensional Research, 61% of users expect apps to start out in four seconds or less and 49% users exp

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The Difference between Early Stage and Late Stage User Testing

To develop a highly usable product, user testing is inevitable. Designers follow many research strategies and the objective of these strategies change depending upon your position in the product design lifecycle. Early user testing depends on recognizing current patterns and

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Better User Experience Equals Better Findability

App designers sometimes try to adjust everything which is possible in a small usable space. As a result, the entire user interface gets messed up due to limited space in an app. Many modern designers look for a way to fit all necessitous features when they design an app and

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